TEKNIK INFORMATIKA
Vol 14, No 1 (2021): JURNAL TEKNIK INFORMATIKA

RANCANG BANGUN GAME MOBILE BERJENIS ROGUELIKE MENGGUNAKAN STRUKTUR CERITA BRANCHING NARRATIVE

Fadiel Mufassir (Universitas Ciputra)
Caecilia Citra Lestari (Universitas Ciputra)



Article Info

Publish Date
06 Sep 2021

Abstract

In 2018 the total revenue from the digital game market has reached 137.9 billion USD with mobile being the largest segment of the digital gaming market. The games downloaded on Google Play have several categories, one of which is the role-playing category. That's where the opportunity to follow a trend appears by making an Android game that has the roguelike genre, which is a subgenre of role-playing games. Most games with the roguelike genre don’t have a story or it has a linear one with no control over the emotions of the player character, so this game will be made with a branching narrative story structure which allows players to choose the storyline to make it more interesting. A branching narrative offers the player with important choices; every choice offers a unique outcome to a certain scenario even though the number of outcomes in the story is limited. The survey shows that the branching narrative in the game can increase the curiosity of the player to the story in the game, increase the desire of players to play the game again, and that the branching narrative is strong enough to increase the desire of players to make an In-App Purchase.

Copyrights © 2021






Journal Info

Abbrev

ti

Publisher

Subject

Computer Science & IT

Description

Jurnal Teknik Informatika merupakan wadah bagi insan peneliti, dosen, praktisi, mahasiswa dan masyarakat ilmiah lainnya untuk mempublikasikan artikel hasil penelitian, rekayasa dan kajian di bidang Teknologi Informasi. Jurnal Teknik Informatika diterbitkan 2 (dua) kali dalam ...