Jurnal Ilmiah Kursor
Vol 6 No 1 (2011)

PERILAKU TAKTIS UNTUK NON - PLAYER CHARACTERS DI GAME PEPERANGAN MENIRU STRATEGI MANUSIA MENGGUNAKAN FUZZY LOGIC DAN HIERARCHICAL FINITE STATE MACHINE

Supeno Mardi Susiki Nugroho (Jurusan Teknik Elektro, ITS)
Yunifa Miftachul Arif (STMIK ASIA)
Mochamad Hariadi (Jurusan Teknik Elektro, ITS)
Mauridhi H Purnomo (Jurusan Teknik Elektro, ITS)



Article Info

Publish Date
28 Jan 2011

Abstract

Nowadays, the proliferation of game technology especially in intelligent human-like NPCs (Non-Player Characters) leads to more adaptive behavior of NPCs maneuvers. Providing smoother behaviors require comprehensive rules base which can respond to players behaviors. Addressing this requirement we propose NPCs which had tactical behaviors based on fuzzy logic. The fuzzy logic defines four type behaviors for the NPCs, which depend on NPC health, ammo, and distance of the enemy.Those behaviors implemented on two intelligent agents employed Hierarchical Finite State Machine to express the maneuver actions of NPC during combat scenes. Using First Person Game Engine, the performance of NPCs with fuzzy behavior compared with NPC without fuzzy behavior. The results of experiment showed the performance of the NPC with Fuzzy behavior outperform 80% better than the NPC without fuzzy behavior.

Copyrights © 2011






Journal Info

Abbrev

kursor

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management

Description

Jurnal Ilmiah Kursor is published in January 2005 and has been accreditated by the Directorate General of Higher Education in 2010, 2014, 2019, and until now. Jurnal Ilmiah Kursor seeks to publish original scholarly articles related (but are not limited) to: Computer Science. Computational ...