British: Jurnal Bahasa dan Sastra Inggris
Vol 10, No 2 (2021): SEPTEMBER

CONDITIONAL SENTENCE LEARNING WITH GAME AS AN INSTRUCTIONAL MEDIUM IN COVID-19 PANDEMIC

Fitria Aftinia (Unknown)



Article Info

Publish Date
22 Oct 2021

Abstract

Abstract The purpose of this study is to know the effectiveness of using game at the students’ learning outcome for Conditional Sentence material. This study is an experimental study using One-Group Pre-test and Post-test Design. The data are the students’ learning outcomes and responses on the questionnaire. The study was conducted in SMA Muhammadiyah 9 Surabaya. The questionnaire and pre-test were carried out before learning. After online learning using game as an instructional medium, post-test and questionnaire were given to students. The learning outcome scores were analyzed with the help of the SPSS program to determine the increase in learning outcomes and the level of completeness. The conclusion is that learning Conditional Sentences with instructional medium for computer-assisted games on online learning shows effectiveness. The effectiveness of learning is shown by having achieved the completeness of the learning outcomes and students giving good responses to the use of games as an instructional medium during the Covid-19 pandemic.Keywords: covid-19 pandemic, game, online learning

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Journal Info

Abbrev

British

Publisher

Subject

Arts Education Languange, Linguistic, Communication & Media

Description

British: Jurnal Bahasa dan Sastra Inggris publishes academic articles that recognize successful engaged learning depends on effective partnerships between students, faculty, community agencies, administrators, disciplines, and more. The journal invites submission of Studies co-authored by faculty, ...