Journal of Business and Technology
Vol 1, No 2: Agustus 2021

Educational Game Learning Japanese Language

Oh Daniel Kurniawan (Soegijapranata Catholic University)
Hendra Prasetya (Unika Soegijapranata)
Bernadinus Harnadi (Unika Soegijapranata)



Article Info

Publish Date
09 Aug 2021

Abstract

Language and culture is an applied been possessed by every man since born. Language is a in the form of communication with  each  other.  In daily life, communicate with the family, friend, even work also need good ability. Therefore a  use of language that well and properly should be owned individuals[1]. Nihon-Goo! Is a Game made from computer for the purpose as a medium and facilitate the process increase knowledge and understanding basic vocabulary and culture in japan. After 5 times playing of one each day, game testing was conducted to 40 people and fill the questionnaire. Post-test data result shows that the game makes the player having  difficulty answering  the questions, but still want to play it again and again. So even though they failed to try it, they still tried again and again.

Copyrights © 2021






Journal Info

Abbrev

jbt

Publisher

Subject

Computer Science & IT Education Other

Description

ournal of Business and Technology published by Departement of Information Systems Soegijapranata Semarang, to accommodate the scientific writings of the ideas or studies related to business and technology in Information ...