Voteteknika (Vocational Teknik Elektronika dan Informatika)
Vol 9, No 3 (2021): Vol. 9, No 3, September 2021

Pengembangan e-Modul Interaktif Berbasis Android pada Mata Pelajaran Penerapan Rangkaian Elektronika Kelas XI Teknik Audio Vidio

Dea Febrista (Universitas Negeri Padang)
Efrizon Efrizon (Universitas Negeri Padang)



Article Info

Publish Date
01 Sep 2021

Abstract

Penelitian dan pengembangan ini bertujuan untuk menghasilkan produk yaitu e-modul interaktif berbasis android pada mata pelajaran Penerapan Rangkaian Elektronika dengan format APK yang dapat dijalankan pada smartphone android. E-modul interaktif berbasis android dirancang menggunakan software Smart Apps creator. Metode penelitian dan pengembangan e-modul interaktif berbasis android ini adalah Desigh and Development (D&D) metode Richey and Klein yang terdiri dari tiga tahapan yaitu Planning (perancangan), Production (memproduksi), dan Evaluation (evaluasi). Hasil dari penelitian ini adalah (1) Validasi ahli materi I diperoleh nilai persentase 92% dan validasi ahli materi II diperoleh persentase 84% sehingga dikategorikan “Sangat Valid” untuk digunakan sebagai media pembelajaran. (2) Validasi ahli media I diperoleh hasil persentase 83,07% dan validasi ahli media II diperoleh 93,84% sehingga dikategorikan “Sangat Valid” untuk digunakan sebagai media pembelajaran.Kata kunci : Pengembangan, Media Pembelajaran, E-Modul, Android This research and development aims to produce the product, the namely is an android-based interactive e-module in the subject of aplication of electronics circuits with APK format that can be run on android smartphones. Android-based interactive e-module are designed using with Smart Apps Creator software. The research and development method of this android based interactive e-module is the Desigh and Development (D&D) Richet and Klein method which consists from three stages Planning, Production, and Evaluation. The results from this research are : (1) The percentage value of validation from the first matery expert is 92% and the percentage value of validation from the secont matery expert is 84% thet could be categorized as “Highly Validation” to be used a learning media. (2) The percentage value of validation from the first media expert is 83,07% and the percentage value of validation from the secont media expert is 93,84% thet could be categorized as “Highly Validation” to be used a learning media.Keywords: Development, Learning Media, E-modul, Android

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Journal Info

Abbrev

voteknika

Publisher

Subject

Computer Science & IT Control & Systems Engineering Education Electrical & Electronics Engineering

Description

Jurnal Vocational Teknik Elektronika dan Informatika (VoteTEKNIKA) is a peer-reviewed, scientifc journal published by Department of Electronics Engineering, Faculty of Engineering, Universitas Negeri Padang, Indonesia. The aim of this journal is to publish articles dedicated to all aspects of the ...