Serupa : The Journal of Art Education
Vol 9, No 3 (2020)

GADGET DALAM BERKARYA SENI GRAFIS

Johan Sentosa (Seni Rupa FBS UNP)
Yofita Sandra (Seni Rupa FBS UNP)
Budiwirman Budiwirman (Seni Rupa FBS UNP)



Article Info

Publish Date
17 Sep 2020

Abstract

Communication technology in the form of gadgets in the most unique phenomenon in this day, it is because not a few users tend to take advantage a moment of being together using this technology. The gadget in this artworks aims to visualize the effect of its use in everyday life, through the serigraphy technique in the creating process as one of the choices in making graphic artworks. After various observations and long steps to work, 10 artworks were created and displayed, they are : 1) Moment, 2) Blood and Flesh, 3) Jail, 4) Hoax, 5) New Toys, 6) Mastered, 7) Light in Darkness, 8) A Spy, 9) Blind, 10) Easy But Complicated. These are the result in the gadget influence artworks that become a picture of revealed behavior in life, besides these graphic artworks are expected to be a source of encouragement for other creators.Keyword: Gadget Influence, Serigraphy

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Journal Info

Abbrev

serupa

Publisher

Subject

Arts Education

Description

Serupa: The Journal of Art Education menyambut baik kiriman yang memberikan wawasan tentang isu-isu terkini dan utama yang berhubungan dengan studi pendidikan maupun seni rupa. Jurnal ini menyediakan tempat bagi para peneliti dan praktisi pendidikan dan seni rupa untuk berdiskusi, mengejar dan ...