Risenologi
Vol. 6 No. 2 (2021): Risenologi

Pengembangan Media Pembelajaran Menggambar Teknik Untuk Mahasiswa Berbasis Android

Satrio Ajie Minarto (Universitas Negeri Jakarta)
I Wayan Sugita (Universitas Negeri Jakarta)
Ahmad Kholil (Universitas Negeri Jakarta)



Article Info

Publish Date
09 Dec 2021

Abstract

ThisĀ  research aims to develop Engineering drawing learning media for students based on Android using Adobe Flash Professional CS6 software. The development method used in this research is Research and Development (R&D) with the ADDIE development model, The stages are: Analysis, Design, Development, Implementation, and Evaluation. The method used in data collection is using a questionnaire. In the material validation trial, the learning media got a percentage score of 80% and was included in the "Valid" category. Furthermore, in the media validation trial, the learning media got a percentage score of 70.67% and was included in the "Valid" category. Then the results of small group trials involving 5 students got a percentage score of 92.53% and were included in the "Very Practical" category. While the results of field trials involving 20 students got a percentage score of 91.40% and were included in the "Very Practical" category. Based on these data, thus the android-based engineering drawing learning media is valid and feasible to be used as a learning media for mechanical engineering education students.

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Journal Info

Abbrev

risenologi

Publisher

Subject

Chemistry Education Engineering Mathematics Social Sciences

Description

Risenologi (Jurnal Sains, Teknologi, Sosial, Pendidikan, dan Bahasa) memiliki tujuan untuk meningkatkan kualitas penelitian, membangun inovasi, dan mempromosikan penyebaran luas hasil-hasil penelitian ilmiah yang sistematis dalam bidang multidisiplin yang luas. Jurnal ini menerima artikel dalam ...