Scientific Journal of Informatics
Vol. 6 No. 2 (2021): Jurnal Ilmiah Informatika

Perancangan E-Modul “ALKI” Pada Mata Pelajaran Kimia Bagi Siswa Kelas X Berbasis Mobile di SMAN 1 Mapat Tunggul

Aisyah Amini (IAIN Bukittinggi)
Riri Okra (IAIN Bukittinggi)



Article Info

Publish Date
31 Dec 2021

Abstract

ALKI is an e-module that serves as a learning medium for grade X students majoring in MIA at SMAN 1 MAPAT TUNGGUL. E-module ALKI was created with the aim of assisting teachers in delivering materials and helping students understand more about chemical materials by repeating lessons, working on exercises, and strengthening memory by playing flashcards. The thing behind the design of alki e-module is the lack of motivation to learn students, difficulty and the absence of internet network in Mapat Tunggul area, students should not take home the package book, the smartphone owned by students is not used to study, and when doing homework with the help of the internet most students just copy the answer without understanding the origin of the answer. This research method is Research and Development (R&D) with a 4-D research model (four-D) that is with define, Design, Development, and Disseminate stages. In the Development stage, the development stage of ALKI e-module media is carried out. The media development model used in this study is MDLC(Multimedia Development Life Cycle) luther-sutopo version which consists of 6 stages, namely conception, design, material collection, manufacturing process, testing and distribution. The result of the research is a mobile-based ALKI e-module product. With 0.81 validity test results declared valid,0.93 Practicality test results are practiced very practically,and 0.80 effectiveness test results are declared very effective. So, it can be concluded that alki e-module based on mobile application as a learning medium has been valid, practical and effective.

Copyrights © 2021






Journal Info

Abbrev

JIMI

Publisher

Subject

Computer Science & IT

Description

Topics cover the following areas (but are not limited to): 1. Information Technology (IT) a. Software engineering b. Game c. Information Retrieval d. Computer network e. Telecommunication f. Internet g. Wireless technology h. Network security i. Multimedia technology j. Mobile Computing k. ...