Melek IT: Information Technology Journal
Vol. 2 No. 1 (2016): Melek IT : Information Technology Journal

Gerakan NPC Pada Game Pengenalan Huruf Menggunakan Algoritma Dijkstra

Nestia Febriyani Putri (Unknown)
Anang Kukuh Adisusilo (Unknown)



Article Info

Publish Date
30 Jun 2016

Abstract

Game is a game of electronic media is a means of entertainment and learning for all ages. Display dibauat games are usually attractive and interactive maingkin. Especially for learning games for children should be attractive and easy to understand and in terms edukasinya. In addition to the main character played by a companion character commonly called NPC (non-player character). In regulating the movement of NPC in the game to get to the target or the main characters are frequently experienced problems. Pathfinding is the method sanagt support to facilitate the movement of NPC in finding a primary target. Pathfinding algorithm which in dulaing dijkstra very suitable for giving Artificial Intelligence at the NPC. Dijkstra exact calculation algorithm by calculating the entire area to find the shortest distance to the target. In accordance manifold tower defense game is very suitable to use algorithms dijkstra for his NPC movement in butkitkan with smooth motion NPC without experiencing errors and delays in the movement of the NPC.

Copyrights © 2016






Journal Info

Abbrev

melekit

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management Electrical & Electronics Engineering Engineering Industrial & Manufacturing Engineering

Description

The Journal invites original articles and not simultaneously submitted to another journal or conference. The whole spectrum of Information Technology is welcome, which includes, but is not limited to Information System in Application, Machine Learning & Soft Computing, Multimedia & Game Technology, ...