Melek IT: Information Technology Journal
Vol. 3 No. 2 (2017): Melek IT : Information Technology Journal

Pergerakan Character Pada Animasi Asal Usul Gapura Bajang Ratu Menggunakan Teknologi Machinima

Exwada Ardy Widyanto (Unknown)
Anang Kukuh Adisusilo (Unknown)



Article Info

Publish Date
31 Dec 2017

Abstract

Majapahit kingdom was once one of the kingdoms that is very glorious in his time, many relics of kingdom Majapahit, one named Gapura Bajang Ratu. Documentation ever made using only the media book, but interest in reading in today's rarely demand. So need to do the documentation again by using the latest technology today. Technology that fits the concept of using animation. There are many kinds of animation techniques such as frame by frame and machinima animation. But there is a lack of animation with one of them in terms of time and cost. With the help of certain software for the making of characters and to record each scene in the demonstration. Character movements made include running, squatting, walking, and kneeling. Utilizing the existing software and guided by the literature that has been collected, it is appropriate to make a documentation about the Origin of Gapura Bajang Ratu.

Copyrights © 2017






Journal Info

Abbrev

melekit

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management Electrical & Electronics Engineering Engineering Industrial & Manufacturing Engineering

Description

The Journal invites original articles and not simultaneously submitted to another journal or conference. The whole spectrum of Information Technology is welcome, which includes, but is not limited to Information System in Application, Machine Learning & Soft Computing, Multimedia & Game Technology, ...