Jurnal Maenpo : Jurnal Pendidikan Jasmani Kesehatan dan Rekreasi
Vol 11, No 2 (2021): VOLUME 11 NOMOR 2 TAHUN 2021

College Motivation in Pursuing of E-Sport Games

Afriyuandi, Asep Ramdan (Unknown)
Kurniawan Pratama, Andi (Unknown)
Rahadian, Adi (Unknown)



Article Info

Publish Date
27 Dec 2021

Abstract

This research aims to determine the students' motives in pursuing e-sport games. The research method used is a quantitative method with a descriptive approach. The sampling technique in this research used a purposive sampling technique with a total of 50 students at Suryakancana University, and used a questionnaire instrument with the motives of students pursuing e-sport games. The results obtained are 23% motives for spending time, 22% motives for seeking information, 21% motives for interpersonal relationships, 20% motives for convenience, and 15% motives for entertainment. It is recommended for students to make university education a top priority and not to make e-sport games an obstacle to keep achieving at university. E-sports competitions in Indonesia are often held, especially at the student level. With more frequent competitions to encourage students to excel.Key words: motives, students, e-sport games.

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Journal Info

Abbrev

maenpo

Publisher

Subject

Humanities Education Library & Information Science Public Health Other

Description

Maenpo Journal is a Journal of Physical Education in Health and Recreation which is published online and this Journal is published 2 times / year in the period January-June and July-December p-ISSN (2089-2341). e-ISSN (2721-7175)is published by the Physical Education and Health Study Program, FKIP ...