PROSIDING: SENI, TEKNOLOGI, DAN MASYARAKAT
Vol 4 No 1 (2021): Seni, Tenologi, dan Masyarakat #6

PEMBUATAN MODUL ELEKTRONIK (E-MODUL) SEBAGAI SOLUSI PEMBELAJARAN DI MASA PANDEMI COVID-19 PADA MATA KULIAH ANIMASI GRAFIS DI PRODI FILM DAN TELEVISI ISI SURAKARTA

Dedi Eko Nurcahyo (Unknown)



Article Info

Publish Date
21 Apr 2022

Abstract

This research aims to create electronic modules (e-modules) which can later be used as a guide for students to be able to study animation theory and follow practical instructions that can be done independently through e-modules and also to determine the effectiveness of using e-modules used in learning Graphic Animation courses at the Film and Television Study Program ISI Surakarta. The method used is the method of developing a product with the Sadiman model developed in 2009. The research data shows that from the results of student questionnaires, the score for the content feasibility aspect gets a score of 90%, the linguistic aspect gets a score of 85%, the serving aspect gets a score of 83%. All three fall into the very appropriate category. Graphic aspect gets a score of 76% or in the appropriate category. The last is from the aspect of the task getting a score of 82% or in the very appropriate category. The results from media experts show that the feasibility of content, language, presentation, graphics and aspects of the task gets a score of 80% or falls into the very appropriate category. From the results of the questionnaire, it can be concluded that this graphic animation e-module is suitable for use in graphic animation lectures.

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Journal Info

Abbrev

SemHas

Publisher

Subject

Arts Humanities

Description

Seni, teknologi, dan masyarakat dewasa ini telah menyatu dalam praktik penelitian dan pengabdian masyarakat di perguruan tinggi seni. Tidak ada lagi jarak antara praktik seni dan teknologi, terutama dengan masyarakat. Pemisaha antara disiplin sain dan teknologi dengan sosial, humaniora, dan seni ...