This Study purpose to determine the effect of traditional games application on students’ learning outcomes. This study uses quantitative data analysis, namely the Paired sample t test. The subjects of this study were 19 students of class I SDN Lidak Kulon IV. The data collection techniques in this study are tests, questionnaires and observations. This study uses a pre-experimental design with the types of pre-test and post-test. The traditional games used are the traditional cangklok game while the measurement of student learning outcomes is from learning about whole numbers. The results showed that there was a significant effect of traditional games on student learning outcomes. These results are based on the Paired sample t test, which is known to have a Sig value of (2-tailed) of 0.000.Since the value of Sig. (2-tailed) < 0.05 or 0.000 < 0.05, it can be concluded that there is a difference. With the implementation of traditional games in learning whole numbers, students learning outcomes increased because the traditional game of congklak was easy to use and it is fun.
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