Journal of Psychology and Instructions
Vol. 2 No. 1 (2018): April

Teaching English Vocabulary for Young Learners through Electronic Guessing Game

I.K.T.A Ana (Unknown)



Article Info

Publish Date
18 Mar 2018

Abstract

This study was an evaluative study as a part of research and development study which aimed at: (1) describing the benefits and the problems of implementing Electronic Guessing Game in teaching vocabulary; and (2) the students’ vocabulary mastery and their achievement motivation after the Electronic Guessing Game Implementation. The researcher collected the data of the study through observation, interview, questionnaire, and test. Since the data were in the form of quantitative and qualitative data, the researchers analyzed the data both qualitatively and quantitatively. The results of the study show that: (1) the benefits of implementing Electronic Guessing Game were: It makes teaching and learning process becomes fun; it activates the students to get involved; it integrates spelling, pronunciation, and meaning; it helps the students to memorize the vocabulary; and the learners like it. While the problems were: it needs sufficient facilities and some technical problems occur during the implementation; (2) the students’ vocabulary mastery improved after Electronic Guessing Game Implementation; and (3) most of the students are very motivated in learning vocabulary through Electronic guessing Game. 

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Journal Info

Abbrev

JoPaI

Publisher

Subject

Arts Humanities Education Environmental Science

Description

Journal of Psychology and Instruction (JPAI), is an open access international journal which has been established for the dissemination of knowledge in the field of educational psychology and instructions. JPAI is currently accepting manuscripts for publication. In the interest of regional variations ...