Jurnal EECCIS
Vol 9, No 1 (2015)

Pengembangan Game Content Model Untuk Game-Based Learning Pemahaman Berlalu-Lintas

Riska Nurtantyo Sarbini (Program Studi Magister Teknik Elektro Fakultas Teknik, Universitas Brawijaya)
Purnomo Budi S. (Jurusan Teknik Industri Fakultas Teknik Universitas Brawijaya)
Onny Setyawati (Jurusan Teknik Elektro Fakultas Teknik Universitas Brawijaya)



Article Info

Publish Date
07 Jan 2015

Abstract

This paper describes the application of the Game Content Model (GCM) in Role Playing Games (RPG) for the understanding of the traffic using a quest-driven learning. One key GCM models, namely the Game Object with intelligence component was applied using dynamic pathfinding capabilities of artificial intelligence in non playable character (NPC). NPC used the A * algorithm as the basis of the nearest search capability to the target.Index Terms—Game,GCM,RPG,A* Algorithm

Copyrights © 2015






Journal Info

Abbrev

EECCIS

Publisher

Subject

Engineering

Description

EECCIS is a scientific journal published every six month by electrical Department faculty of Engineering Brawijaya University. The Journal itself is specialized, i.e. the topics of articles cover electrical power, electronics, control, telecommunication, informatics and system engineering. The ...