Jurnal Nasional Teknik Elektro dan Teknologi Informasi
Vol 10 No 2: Mei 2021

Tinjauan Pustaka Sistematis: Implementasi Metode Deep Learning pada Prediksi Kinerja Murid

Muhammad Haris Diponegoro (Universitas Gadjah Mada)
Sri Suning Kusumawardani (Universitas Gadjah Mada)
Indriana Hidayah (Universitas Gadjah Mada)



Article Info

Publish Date
27 May 2021

Abstract

The use of machine learning, which is one of the implementations in the field of artificial intelligence, has penetrated into various fields, including education. By using a combination of machine learning techniques, statistics, and databases, educational data mining can be carried out to find out the patterns that exist in a particular dataset. One use of educational data mining is to predict student performance. The results of student performance predictions can be used as an instrument for monitoring and evaluating the learning process so that it can help determine further steps in order to improve the learning process. This study aims to determine the state of the art implementation of deep learning which is part of machine learning in the context of educational data mining, especially regarding student performance predictions. In this study, a systematic literature review is presented to determine the variation of deep learning techniques or algorithms used and their performance. Twenty scientific publications were found and the average performance achieved in making predictions was 89.85%. The majority of the techniques used are Deep Neural Network (DNN), Recurrent Neural Network (RNN), and Long Short-Term Memory (LSTM) with demographic, behavioral, and academic data features.

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Journal Info

Abbrev

JNTETI

Publisher

Subject

Computer Science & IT Control & Systems Engineering Electrical & Electronics Engineering Energy Engineering

Description

Topics cover the fields of (but not limited to): 1. Information Technology: Software Engineering, Knowledge and Data Mining, Multimedia Technologies, Mobile Computing, Parallel/Distributed Computing, Artificial Intelligence, Computer Graphics, Virtual Reality 2. Power Systems: Power Generation, ...