Media Aplikom
Vol 14 No 1 (2022): Media Aplikom

Sistem Informasi Ekstrakurikuler Berbasis Web Pada SMK Muhammadiyah Somagede

Fia Annisa (Unknown)
Endang Setyawati (Unknown)
Agus Suparno (Unknown)



Article Info

Publish Date
30 Jun 2022

Abstract

Extracurricular is an activity that is shown to develop potential, talents and abilities outside the academic field that must be followed by students. The extracurricular registration process at Muhammadiyah Somagede Vocational School is conventional, so it takes a long time because you have to check each formula sheet and also have a lot of risk of errors. By building a website, it is hoped that it will facilitate and speed up information. The purpose of the construction of the new system is the creation of an Extracurricular Information System that can speed up and make it easier for grade 10 and 11 students to make selections and make it easier to manage registrant data for each extracurricular. The benefit of this system is that it helps Student Staff of SMK Muhammadiyah Somagede to process extracurricular information data and recap data on extracurricular registrants, for Class 10 and 11 students of SMK Muhammadiyah Somagede, and as a medium to introduce STIKOM Yos Sudarso Purwokerto to the general public. In this case the system development method uses a prototype model. Based on the results of the benefit test, the average value of the Correctness value is 99.37%, the Usability value is 97.5%, the Efficiency value is 97.5% and the Reliability value is 99.12%. From the results of the benefit test, it can be concluded that the Web-Based Extracurricular Information System at SMK Muhammadiyah Somagede can be used to speed up the process of recapitulating extracurricular registrants' data.

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Journal Info

Abbrev

media-aplikom

Publisher

Subject

Computer Science & IT Control & Systems Engineering Decision Sciences, Operations Research & Management Library & Information Science

Description

Ruang lingkup Jurnal Media Aplikom mencakup: Algorithms and data structures‎ Algorithm design, Analysis of algorithms, Algorithmic efficiency, Randomized algorithm, Computational geometry Applied computing E-commerce, Enterprise software, Computational mathematics, Digital art, Electronic ...