Qalam: Jurnal Ilmu Kependidikan
Vol. 6 No. 1 (2017): Juni

DEVELOPING STUDENTS’ VOCABULARY MASTERY THROUGH VIDEO GAME

Dian Saputra (Universitas Muhammadiyah Sorong)



Article Info

Publish Date
15 Dec 2018

Abstract

 The objective of this study was trying to analyze the impact of using video game in developing student’s vocabulary mastery. The method of this study was quantitative. The design of the research was based on the experimental study. Pre-test and post-test was given to 37 students of class H fifth semester of Sorong Muhammadiyah University. Score of the test was divided into five categories, they were very good, good, fairly, poor and very poor. The mean score of pre-test was 6, 51 in fairly category and the mean score of post-test was 8, 5 in very good category. It showed that the mean score of test after given the treatment was higher than test before given the treatment. The result of the t-test showed that played video games gave a significant effect on the students’ vocabulary mastery. The result of t-test was higher than t table (8, 96 > 1.68830).

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Journal Info

Abbrev

jq

Publisher

Subject

Education Languange, Linguistic, Communication & Media Mathematics Other

Description

Qalam: Jurnal Ilmu Kependidikan (p-ISSN: 2088-3331, e-ISSN: 2655-5603) is published by the LPPM Universitas Muhammadiyah Sorong. This journal focuses on information delivery of scientific research findings conducted by the academic community in particular internal and external of Universitas ...