J-Intech (Journal of Information and Technology)
Vol 10 No 1 (2022): J-Intech : Journal of Information and Technology

Pengembangan Aplikasi Penunjang Pembelajaran Hewan Pada Buku Kelas IV Menggunakan Teknologi Augmented Reality

Djayanto, Ariya (Unknown)
Sijabat, Daniel Rudiaman (Unknown)



Article Info

Publish Date
30 Jun 2022

Abstract

Education is a conscious and planned effort to create an atmosphere and learning process so that students are actively able to develop the potential that exists within themselves. However, during the Covid-19 pandemic, the learning process cannot be carried out in educational institutions or schools so that learning process is not optimal. One of the affected schools is SDN Purwantoro 2 Malang. One solution is to create applications using augmented reality technology that can support learning in accordance with what is applied in schools. Augmented Reality allows users to see two-dimensional or three-dimensional virtual objects used in the real world. with marker based tracking method. To introduce animals in 3D and display animations of these animals. The resulting application is android based and designed using Unity.

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Journal Info

Abbrev

J-INTECH

Publisher

Subject

Computer Science & IT Decision Sciences, Operations Research & Management Engineering Library & Information Science

Description

J-INTECH merupakan jurnal yang diterbitkan oleh Lembaga Penelitian & Pengabdian kepada Masyarakat (LPPM), Sekolah Tinggi Informatika dan Komputer Indonesia Malang. Ruang lingkup jurnal ini pada bidang Teknik Informatika, Sistem Informatika, dan Manajemen Informatika. Tujuannya guna mengakomodasi ...