Jurnal Sistem Informasi Universitas Dinamika
Vol 7, No 4 (2018)

A user interface / user experience with the sprint google design and a / b testing at the website startup qtaaruf

aditya anugrah pratama (Unknown)
Pantjawati Sudarmaningtyas (Unknown)
Sri Hariani Eko Wulandari (Unknown)



Article Info

Publish Date
01 Sep 2018

Abstract

Qtaaruf is a startup from Surabaya that using a website as the media for interaction between users. The website now has around 10-20 visitors every day, it is classified as low visit for a website, because the inaccuracy of the user interface/user experience. This research is purposed to deliver a user interface and friendly user experience for the users in order to get information from the website, by using google design sprint that consist of 5 stages that are understand, diverge, decide, prototype, and validate. Validating process using a/b testing with 100 single moslem respondents in Surabaya at age range around 20-29. Based on the analysis, implementation and evaluation, resulting a final prototype, combination of A and B prototype which was validated form interface, use duration, and consideration of critique and feedback. Prototype A has been chosen for 4 features namely sign-up with 68,75% of the result, gallery, testimony, and taaruf process with 100%. Prototype B for the features of subscribtion with 100% of result. Prototype final delivers the user interface with colours harmony, consistency of layout, including notification for every interaction and user experience that match with respondent’s mindset for getting the information or reaching the objective.

Copyrights © 2018






Journal Info

Abbrev

jsika

Publisher

Subject

Humanities Computer Science & IT Economics, Econometrics & Finance Education Engineering

Description

Jurnal JSIKA adalah jurnal yang menampung publikasi tentang sistem perangkat lunak dan perangkat keras yang mendukung aplikasi khususnya sistem informasi. Jurnal JSIKA menerbitkan artikel mengenai desain dan implementasi, data model, process model, algoritma, perangkat lunak dan perangkat keras ...