IJEE (International Journal of Engineering Education)
Vol 2, No 1 (2020)

Development of a Game-Based e-Learning System with Augmented Reality for Improving Students’ Learning Performance

Shu-Hung Yang (Indonesia Department of Business Management, National Taipei University of Technology)
Yu-Ying Wang (Department of Applied Foreign Languages, Jinwen University of Science and Technology)
Ah-Fur Lai (Department of Computer Science, University of Taipei, 1,Ai-Guo West Road,Taipei City)
Yi-Nan Lin (Department of Electronic Engineering, Ming Chi University of Technology)
Gwo-Jen Chiou (Department of Electrical Engineering, National Formosa University, Huwei Township 632, Yunlin County)
Ming-Kuen Chen (Indonesia Department of Business Management, National Taipei University of Technology)
Victor R. L. Shen (National Taipei University)
Chi-Yen Hsiung (Department of Computer Science and Information Engineering, National Taipei University, New Taipei City
and Department of Information Management, Chaoyang University of Technology, Taichung City)



Article Info

Publish Date
15 Jun 2020

Abstract

Currently, the school children usually spend a lot of time on the games in their recreational activities and some of them are even addicted to the games. Compared with other extracurricular activities, the e-Learning system reflects the fact that school children are very interested in the games. As a result, educators have lately craved to develop effective teaching activities that allow the school children to learn some subjects and to play the games simultaneously.  Therefore, this study is based on an e-Learning system which combines the serious game by Unity3D Game Engine with augmented reality (AR). Students are able to acquire their knowledge and to foster logical skills via this game-based e-Learning system.  According to its efficacy and utilities, this study has assessed and compared the game-based e-Learning system with the traditional learning and other e-Learning systems. The experimental results have indicated that the proposed game-based e-Learning system can outperform other existing systems.

Copyrights © 2020






Journal Info

Abbrev

ijee

Publisher

Subject

Education Engineering

Description

The scope of journal covers all area in a wide variety of research areas in the field of engineering education. Some of research area such as (1) engineering epistemologies (what constitutes engineering thinking and knowledge), (2) engineering learning mechanisms (how learners develop knowledge and ...