Vicratina : Jurnal Ilmiah Keagamaan
Vol 6, No 2 (2021)

PENGGUNAAN MEDIA INTERAKTIF KAHOOT PADA MATAPELAJARAN PENDIDIKAN AGAMA ISLAM DI SMP NEGERI 6 SINGOSARI

Izza Mafatih (Unknown)
Muhammad Hanif (Unknown)
Mutiara Sari Dewi (Unknown)



Article Info

Publish Date
17 Jul 2021

Abstract

Learning media is a one of the important elements in the learning process, because with the media students will more easily whats is explained by teachers in the learning process. The Kahoot platform is a medium that can be used as an alternative learning because process using applications that help the learning process and provide a pleasents effect for students. Focus of research is to discuss planning, implementation, supporting and inhibiting factors for use interactive learning media Kahoot at SMP Negeri 6 Singosari. To achieve this goal, this goal, this research used qualitative approach based on phenomenology by using the type of case study research. The research instruments is the research. Researchers found the results of this study include planning the implementation of on shett of learning according to recommendations from the government. In the implementation of Islamic education research includes time indicators, applications used, teaching materials, learning methods and evaluation. For the supporting factors of this research, namely adequate facilities and facilities. As for the inhibiting factor of this study, some students are constrained a problem internet network.

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Journal Info

Abbrev

fai

Publisher

Subject

Education Other

Description

Vicratina : Jurnal Ilmiah Keagamaan adalah Jurnal Keagamaan Islam yang berfokus pada Hasil Penelitian tentang Pendidikan ...