Jurnal Inspirasi Pendidikan
Vol 12 No 2 (2022): Agustus 2022

Hot Topics and Frontier Evolution of Game In Stem Learning Research: A Bibliometric Mapping from 2002 to 2022

Novia Novia (Universitas Pendidikan Indonesia)
Riandi Riandi (Universitas Pendidikan Indonesia)
Anna Permanasari (Universitas Pendidikan Indonesia)
Ida Kaniawati (Universitas Pendidikan Indonesia)



Article Info

Publish Date
31 Oct 2022

Abstract

The aim of the present study is to explore the evolving trend of research directions in the field of game in STEM learning. This research uses Scopus search analysis, Microsoft Excel software, and VOS viewer software. Based on 1489 articles (488 selected documents) selected from Scopus indexed journals, co-authorship, co-citation, co-occurrence, cluster, and content analysis were conducted. The results of the quantitative analysis showed that hugely important work on games of STEM education, namely computer game and digital game base learning. The literature on games in STEM education has explored fourteen hot themes during the last couple of decades: STEM, digital game, active learning, game based learning,  game, project based learning, serious game, creative self efficacy, teaching concept, learning content, industri 4.0, STEM activities, game element, and  interactive learning environment. The bibliometric study conducted gives a thorough and complete picture of STEM education research that may be valuable for scholars interested in furthering future understanding in this field.

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Journal Info

Abbrev

jrnspirasi

Publisher

Subject

Education

Description

The Jurnal Inspirasi Pendidikan is a publication that contains the results of critical research and studies in the fields of education and teaching. Published twice in one year by the Association of Educators of Universitas Kanjuruhan Malang. This journal is expected to be the medium of publication ...