ADIBA: Journal of Education
Vol. 2 No. 4 (2022): OKTOBER

APLIKASI KAHOOT PADA PEMBELAJARAN MATEMATIKA MATERI SISTEM PERSAMAAN LINEAR DUA VARIABEL

Syf. Rizekia Zulaikha Assegaf (Universitas Tanjungpura Pontianak, Indonesia)
Widya Susanti (Universitas Tanjungpura Pontianak, Indonesia)
Neti Esi (Universitas Tanjungpura Pontianak, Indonesia)
Ahmad Yani (Universitas Tanjungpura Pontianak, Indonesia)



Article Info

Publish Date
30 Sep 2022

Abstract

Mathematics learning using the Kahoot application as an evaluation material for mathematics learning is a technology-based learning system. Kahoot is a game-based learning platform, which is often used as educational technology-based learning. This platform is learning in the form of quizzes with answer choices. Kahoot can also make students learn math fun and not boring, so that students' thoughts about difficult and boring math can be broken. The Kahoot application is very helpful for teachers in building creativity and innovation in mathematics learning media that can be introduced to students in applying technology-based learning models easily and correctly. research and development methods (Research and Development). This game-based learning makes students more interested and increases the average score of students, as well as builds creativity and reasoning and makes students more active.

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Journal Info

Abbrev

adiba

Publisher

Subject

Education Languange, Linguistic, Communication & Media Mathematics Social Sciences Other

Description

This journal focuses on matters relating to general Education and Islam with field studies and literature. The scopes in this study include; Education in the family, Education in schools (from early childhood education to high school education), Al-Quran and Hadith Studies on Education, Philosophy ...