Mitra Pendidikan: Jurnal Pendidikan dan Pembelajaran
Vol. 3 No. 2 (2022): Jurnal Mitra Pendidikan

MENINGKATKAN HASIL BELAJAR BAHASA INGGRIS MELALUI GAME PADA SISWA KELAS X IPS-A: SMA NEGERI 1 SINGOSARI

NANI TRIANA (Unknown)



Article Info

Publish Date
20 Aug 2022

Abstract

In learning English there are 4 competencies that students must learn in English, namely Listening, Speaking, Reading and Writing. Many methods can be chosen by a teacher in teaching and learning activities. Therefore, every teacher who will teach is expected to choose a good method. Because whether or not a method will be used in the teaching and learning process lies in the accuracy of choosing a method according to the demands of the teaching and learning process. Learning game method is a way of delivering knowledge to students which is done by playing while learning. With the aim of making students more comfortable, learning material will be quickly mastered by students and learning objectives are achieved as expected. This research is devoted to students of class XIPS-A SMA Negeri 1 Singosari in the even semester of the academic year 2021/2022 in English subjects. This research was conducted in April - May 2022. The conclusion in this study is the use of the Game Method in learning English can increase the activeness and learning outcomes of students of SMA Negeri 1 Singosari Malang Class X IPS-A, this can be seen from the results of classroom action research. the following, (1) the level of student activity in learning is 66.67%, (2) student learning completeness is 80.00%, (3) student absorption is 74.43%

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Journal Info

Abbrev

1

Publisher

Subject

Social Sciences

Description

Mitra Pendidikan is an Open Access Journal which publishes original work based on field and library research on the topics related to the area of education. It focuses on -but not limited to- educational issues such as leadership, management, and administration of education, learning strategy, ...