INTERNATIONAL JOURNAL OF EDUCATION, INFORMATION TECHNOLOGY, AND OTHERS
Vol 5 No 4 (2022): International Journal of Education, information technology and others

Analysis of Gadget Use (Online Game Addiction) and Emotional Intelligence on Student Learning Motivation in Pandeglang City Senior High School

Devi Elisa (STKIP Mutiara Banten)
Septi Citra Permana (STKIP Mutiara Banten)
Christian Ericson (STKIP Mutiara Banten)



Article Info

Publish Date
12 Aug 2022

Abstract

The purpose of this study was to determine the effect of using gadgets (online game addiction) and emotional intelligence on students' learning motivation at SMAN 7 Pandeglang. The method used in this study is a survey method with a quantitative approach. Data collection techniques used instruments to measure online game addiction, emotional intelligence and instruments to measure students' learning motivation. Based on the results of data analysis and hypothesis testing with path analysis calculations, the results show that 1) there is an effect of gadget use (online game addiction) on learning motivation, 2) there is an influence of emotional intelligence on learning motivation, 3) there is an influence of online game addiction and emotional intelligence on learning motivation. student learning motivation at SMAN 7 Pandeglang. The longer the duration of the child in playing gadgets, the intelligence of the child will decrease. And of course it will affect the decrease in students' learning motivation

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Journal Info

Abbrev

IJEIT

Publisher

Subject

Computer Science & IT Education Languange, Linguistic, Communication & Media Social Sciences

Description

nternational Journal of Education, information technology and others (IJEIT) ISSN 2623-2324 (Print) ISSN 2654-2528 (Online) is printed in Indonesia and published twice a year (August and December) by peneliti.net collaborate with Indonesian education lecturer associations (ADPPI). IJEIT is dedicated ...