Community Empowerment
Vol 7 No 11 (2022)

English teacher PPT gamification skills development in Trenggalek

Wiwiet Eva Savitri (Universitas Negeri Surabaya, Surabaya, Indonesia)
Him'mawan Adi Nugroho (Universitas Negeri Surabaya, Surabaya, Indonesia)
Suvi Akhiriyah (Universitas Negeri Surabaya, Surabaya, Indonesia)
Retno Wulan Dari (Universitas Negeri Surabaya, Surabaya, Indonesia)
Eva Rahmawati (Universitas Negeri Surabaya, Surabaya, Indonesia)
Nur Chakim (Universitas Negeri Surabaya, Surabaya, Indonesia)



Article Info

Publish Date
27 Nov 2022

Abstract

Teachers must overcome the challenges of engaging and interactive English instruction. However, interactive and creative learning is usually conducted online via a digital platform. Sadly, not all Indonesian schools have good internet access. In Trenggalek, East Java, English teachers struggle with a similar issue. To overcome this problem, the PKM team trained English MGMP teachers in Trenggalek to make fun and interactive language games using Power Point (PPT). Although PPT is familiar to the teachers, not many of them are competent in using it to create fun activities. Combined offline and online trainings are being held. The PPT gamification training participants said they enjoyed themselves because the information was simple to comprehend and put into practice. In addition for trainee teachers to successfully follow and implement the training materials, PPT gamification training is tailored to their requirements and abilities.

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Journal Info

Abbrev

ce

Publisher

Subject

Arts Humanities Education Public Health Social Sciences

Description

Community empowerment is a medium for academicians, government, private companies, and social institutions to communicate community empowerment activities. Each published article is expected to provide new insights and inspire activities elsewhere on related ...