Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini
Vol 6, No 6 (2022)

Optimizing the Utilization of Game-Based Learning Application for Elementary Students First Phase

Sri Sukasmi (Teknologi Pendidikan, Universitas Sebelas Maret)
Asrowi Asrowi (Teknologi Pendidikan, Universitas Sebelas Maret)
Nur Arifah Drajati (Teknologi Pendidikan, Universitas Sebelas Maret)



Article Info

Publish Date
21 Sep 2022

Abstract

Smartphone was a technology-based device that was almost used and owned by every individual, both teachers and students. This study aimed to identify opportunities for using smartphones to support learning activities. This type of research was included in qualitative research, the research subject consists of 30 students of primary education level who were randomly selected. The data collection method used was a survey with a research instrument, namely a questionnaire. Through the questionnaire, it was found that 86.7 percent of students have smartphones that are used to play games (76.7 percent), using smartphones in a day for more than 5 hours (63.3 percent) this was certainly an opportunity for innovative learning media to emerge. with a game format (game-based learning). Referring to the results, it could be concluded that the innovation of learning media with game-based learning has a very big opportunity to be used by teachers to support the learning process.

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Journal Info

Abbrev

obsesi

Publisher

Subject

Education

Description

Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini is an peer-reviewed journal dedicated to interchange for the results of high quality research in all aspect of early childhood educatuion. The journal publishes state-of-art papers in fundamental theory, experiments and simulation, as well as ...