Media Didaktika
Vol 7 No 1 (2021): Mei 2021

PENINGKATAN KUALITAS PEMBELAJARAN PKn MELALUI MODEL TEAMS GAMES TOURNAMENT DENGAN MEDIA TEKA-TEKI SILANG

Kasmuri Kasmuri (SDN Pangkatrejo I, Kec. Lamongan, Kab. Lamongan)



Article Info

Publish Date
31 May 2021

Abstract

The purpose of this study was to improve the quality of Civics Education learning. This research was carried out using a classroom action research design with four stages each cycle, namely: (1) planning, (2) implementation, (3) observation, and (4) reflection. This research was conducted in two cycles, each cycle two meetings. The subjects of this study were teachers and fourth grade students of SDN Pangkatrejo I Kec. Lamongan. The variables of this study are teacher skills, student activities, and student learning outcomes. Data is stacked with technical tests and non-tests. The results showed that the Teams Games Tournament learning model with crossword puzzle media could improve teacher skills, student activities, and learning outcomes of fourth grade students at SDN Pangkatrejo I Kec. Lamongan, Kab. Lamongan. Suggestions formulated are teachers can apply the Teams Games Tournament learning model with media crossword puzzles as an alternative solution to improve teaching skills to be more innovative, student activities to be able to participate more, and student learning outcomes increase.

Copyrights © 2021






Journal Info

Abbrev

didaktika

Publisher

Subject

Humanities Education Mathematics Other

Description

The journal is published by the Postgraduate Program of Universitas Islam Darul Ulum Lamongan as a medium of information and dissemination of research results, classroom action research, theoretical developments, scientific papers on education and learning, and best practice from any field of ...