Jurnal Ilmiah Betrik : Besemah Teknologi Informasi dan Komputer
Vol 13 No 3 (2022): JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer

ANALISIS PENGARUH GAME ONLINE DAN MOTIVASI BERMAIN TERHADAP MINAT BELAJAR SISWA SD

Hendi Sama (Universitas Internasional Batam)
Jevon Junanto (Unknown)



Article Info

Publish Date
16 Dec 2022

Abstract

This study aims to determine the effect of online game and gaming motivation on elementary students' learning interest. This study uses a qualitative and quantitative approach with the variables of Online Game and Gaming Motivation as independent variables and Learning Interest as the dependent variable. In the qualitative method, 30 samples of elementary school students were taken and in the quantitative method, 392 samples of elementary school students were taken with the population number set at 20,000, due to the absence of a specific number. Interviews were conducted as a data collection technique with a qualitative approach, while the quantitative approach was carried out by distributing questionnaires. Data analysis in both methods was carried out using the SPSS application, specifically for the qualitative approach which was codified beforehand. Based on the results of qualitative and quantitative data analysis, the authors conclude that the variables of Online Game and Gaming Motivation partially and simultaneously have a significant effect on the Learning Interest variable with an effect of 59.9% and 52.2% respectively.

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Journal Info

Abbrev

betrik

Publisher

Subject

Computer Science & IT

Description

Besemah Informatika dan Teknologi Komputer (BETRIK) adalah jurnal nasional yang diterbitkan oleh Lembaga Penelitian dan Layanan (LPPM), Sekolah Tinggi Teknologi Pagar Alam (STTP). Karya ilmiah ini diterbitkan sebanyak 6 manuskrip, dengan topik yang berkaitan dengan masalah Teknologi Informasi dan ...