JOINCS (Journal of Informatics, Network, and Computer Science)
Vol 3 No 2 (2020): November

Android-Based Educational Learning Game For Children Based On Android

Nunuk Wahyuningtyas (Prodi D3 Sistem Informasi, Universitas Dinamika)
Edo Yonatan Koentjoro (Prodi D3 Sistem Informasi, Universitas Dinamika)



Article Info

Publish Date
30 Nov 2020

Abstract

The purpose of this study is as a means of learning English with the game method is one of the innovations that are suitable and much favored by children. Because children still have a tendency to play. So using this game media is a solution to make it easier for children to learn to recognize English. This research uses the development method used in this Jhony Adventure educational game which is the ADDIE method (Analysis, Design, Developer, Implementation, and Evaluation). The aspect value obtained from functionality testing reaches 100% very good, reliability testing reaches 100% very good, compability testing reaches 100% very good category, and playability testing reaches 96% with very good category. So that the feasibility of the educational game Jhony Adventure is categorized as very feasible. Based on the results of the questionnaire obtained, the educational game Jhony Adventure became an effective alternative solution in the learning of PAUD and Elementary School students in grades 1-2. By using the concept of education as a medium in learning subjects that seem difficult to learn, namely English lessons. Game development is very suitable and effective to help students learn English.

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Journal Info

Abbrev

joincs

Publisher

Subject

Computer Science & IT

Description

JOINCS publishes original research papers in computer science and related subjects in system science, with consideration to the relevant mathematical theory. Applications or technical reports oriented papers may also be accepted and they are expected to contain deep analytic evaluation of the ...