Jurnal Teknoinfo
Vol 17, No 1 (2023): Vol 17, No 1 (2023): JANUARI

DEVELOPMENT OF RABBIT GOALS GAME TO INCREASE STUDENT MOTIVATION IN THEMATIC LEARNING AT PRIMARY SCHOOL

Uswatun Hasanah (UIN Sayyid Ali Rahmatullah Tulungagung)



Article Info

Publish Date
01 Jan 2023

Abstract

Playing is an activity that cannot be separated in children lives. Children preference for playing needs attention so that the games they do support their competence. Especially with the development of technology in the era of the Industrial Revolution 4.0, it has changed the pattern of conventional games into digital-based games. So it is necessary to develop educational games that can meet the needs of children in playing and learning. The purpose of this study was to develop an educational game for thematic subjects called rabbit goals and to find out the impact of using this game on children learning motivation. This research was conducted at MI Barokah At-Tahdzib for 2nd grade students. The results of this development are in the form of a game that contains thematic material and displays for 2nd grade students. The impact of using this educational game includes increasing student motivation, increasing student accuracy, improve students ability in arithmetic operations, and build independent learning in students, because according to students learning by using rabbits is the goal to be more exciting and fun.

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Journal Info

Abbrev

teknoinfo

Publisher

Subject

Computer Science & IT

Description

Jurnal Teknoinfo is a peer-reviewed scientific Open Access journal that published by Universitas Teknokrat Indonesia. This Journal is built with the aim to expand and create innovation concepts, theories, paradigms, perspectives and methodologies in the sciences of Informatics Engineering. The ...