e-Jurnal Inovasi Pembelajaran Sekolah Dasar
Vol 1, No 1 (2013): (Januari-Juli) e-JIPSD

PENINGKATAN HASIL BELAJAR SISWA DALAM PEMBELAJARAN PKn MENGGUNAKAN METODE ROLE PLAYING DI KELAS V SD

Elfridalni, Vyvy (Unknown)



Article Info

Publish Date
14 Mar 2013

Abstract

Classroom Action Research purposes to describe the improvement of student learning outcomes in a civics lesson using role playing in class V SDN 25 Pagambiran desert town. Fifth grade students study subjects numbered 24 people. Results of research conducted in two cycles, in terms of planning in the first cycle increased 78.57% in the second cycle to 89.28%. Aspects of teacher assessment results first cycle increased 70.5% to 90%. Aspects of student assessment results in the first cycle 69% increase in the second cycle to 88%. Learning outcomes in the first cycle is 65.77 increased to 81.43. So Role Playing method can improve learning outcomes Civics..   Kata Kunci: hasil belajar;role playing; sd.

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Journal Info

Abbrev

pgsd

Publisher

Subject

Education

Description

The e-Jurnal of Elementary School Learning Innovation (e-JIPSD) is a vehicle for scientific publications originating from research and conceptual studies of lecturers, experts, education practitioners, teachers, and students who have a deep concern for progress and development as well as learning ...