Physics learning in schools is frequently hampered by lack of learning resources and learning approaches that are still monotonous and uninteresting. To address these issues, game-based learning media can be employed as alternative to improve student learning results. The goal of this study was to determine how game-based learning medium Phylano (Physics Ludo Uno) affected physics learning outcomes for MAN 1 Bener Meriah class XI students. The research approaches include a review of the literature, observation, and experimentation. The research type is experimental, and the research design is one pretest-posttest group design. Inferential statistics are used to analyze the data, which includes normality, linearity, and homogeneity tests before concluding with the Paired Sample T-test as a hypothesis test. Furthermore, the N-Gain test is used to assess the efficiency of the learning material. The results demonstrate that the data passed the prerequisite test and that there was a great disparity between the pretest and the posttest evaluations. The average pretest is 62.88, and the average posttest is 87.44, with an N-Gain test of 0.73 (high), indicating that Phylano (Physics Ludo Uno) has a remarkable effect on increasing physics learning outcomes, as indicated by improvements in learning outcomes and statistical tests.
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