Jurnal Komunikasi Global
Vol 7, No 2 (2018)

Cyberbullying Victimization : The Risk of Playing Online Games on Adolescents

Christina Andrea (Department of Communication Studies, Universitas Multimedia Nusantara)
Reny Yuliati (Department of Communication Studies, Universitas Indonesia)



Article Info

Publish Date
01 Jan 2019

Abstract

Online games have become one of the most popular entertainments among adolescents. Instead of being used as a form of entertainment, sometimes online games become a medium of verbal violence or better known as cyberbullying. This study sought to find out whether adolescents who play online games have a greater tendency to become victims of cyberbullying, compared to adolescents who do not play online games. A survey is used by distributing questionnaires to 299 high school students. The results of this study indicate that there is an association between online games exposure and the tendency to become victims of cyberbullying. Adolescents who play online games have a greater tendency to become cyberbullying victims. This finding has implications for prevention and intervention efforts aimed at reducing cyberbullying. 

Copyrights © 2018






Journal Info

Abbrev

JKG

Publisher

Subject

Arts Humanities Social Sciences

Description

Jurnal Komunikasi Global (JKG) is a peer-reviewed journal organized and published by the Department of Communication Studies, Faculty of Social and Political Sciences (FISIP), Syiah Kuala University. JKG publishes research and review articles promoting various approaches in the field of ...