Journal of English Education Program (JEEP)
Vol 4, No 1 (2023)

Designing Sneakers as A Medium to Support Teaching and Learning Speaking

Rizky Kurniawan (Tanjungpura University)



Article Info

Publish Date
08 Feb 2023

Abstract

The goal of this study was to create the board game Sneakers as a teaching and learning tool for speaking and to determine whether or not eleventh-grade students would find it useful and appropriate for that purpose. Card games and board games make up the medium. The teacher and students at the school utilized a book, and the materials were obtained from the internet. The three parts of the process—Analyze, Design, and Develop—were derived from Branch's (2009) ADDIE Model. Students require dynamic, visually appealing media during the analysis phase to participate in the teaching and learning process. The media's structure, as well as all of the elements that were increasingly its primary focus, were all covered throughout the design process. The development process was carried out to create the fundamental components of the media, such as the game's rules. Sneakers are frequently employed as a medium to promote or facilitate the teaching and learning of speaking for the eleventh-grade students at SMA Muhammadiyah 2 Pontianak, according to the evaluation's findings

Copyrights © 2023






Journal Info

Abbrev

JEEP

Publisher

Subject

Education Languange, Linguistic, Communication & Media

Description

Journal of English Education Program (JEEP) publishes multi-disciplinary research and critical review of issues on applied linguistics, English language teaching and English literature in the context of English as a Foreign Language (EFL). JEEP disseminates research results and analysis regarding ...