PROJECT (Professional Journal of English Education)
Vol 6, No 2 (2023): VOLUME 6 NUMBER 2, MARCH 2023

STUDENTS’ EXPERIENCES LEARNING ENGLISH VOCABULARY THROUGH GAMES IN INCREASING VOCABULARY MASTERY

Marida Nurul Azizah (Universitas Singaperbangsa Karawang, Indonesia)
Ine Rahayu Purnamaningsih (Universitas Singaperbangsa Karawang, Indonesia)



Article Info

Publish Date
24 Mar 2023

Abstract

The advancement of technology is assisting humanity in several fields, including education. English is a global language, so learning English is vitally important. In addition, students must master four English skills in order to speak the language fluently: listening, speaking, reading, and writing. It is an irrefutable reality that the majority of students nowadays have access to new technologies that can be utilized at any time and in any location. This enables individuals to incorporate these technological advancements into their daily lives, particularly in the realm of education or learning. Using descriptive qualitative research done through interviews and tracing relevant literature, this research will answer the research question and be presented in a descriptive format. This research examined vocabulary instruction in vocational schools. The conclusion is that games can make learning English easy and fun for students. They can get a feel for words and phrases without having to remember them all by heart or get bored. Keywords:  Students’ experiences; Learning; Vocabulary; Games  

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Journal Info

Abbrev

project

Publisher

Subject

Languange, Linguistic, Communication & Media

Description

Focus PROJECT (Professional Journal of English Education) is a media for diseminating the result of research about language and education in English Education. Scope PROJECT (Professional Journal of English Education) publishes the research article in language, and education in English Education. ...