Jurnal Pendidikan
Vol. 24 No. 1 (2023)

A Review on Gamification in e-learning: Effects and Challenges

Senthil kumaran V (Unknown)
Nithiya Shri M (Unknown)
Harini A (Unknown)



Article Info

Publish Date
31 Mar 2023

Abstract

Information technology has brought us a great deal of technological advancement, opening up endless possibilities for distance education. E-Learning platforms make it possible to connect people around the globe. Using the various technologies that are available, Gamification enhances the performance of e-learning platforms. Gamification of e-learning platforms helps in providing an engaging learning experience for users of all ages. Applying gamification in a non-gaming environment motivates students and also keeps them engaged in learning. This paper summarizes various game elements such as points, leader boards, badges, provided to the users for better e-learning experience by gamifying the environment and discussing the impact of gamification.

Copyrights © 2023






Journal Info

Abbrev

JP

Publisher

Subject

Education

Description

Jurnal Pendidikan diterbitkan oleh Lembaga Penelitian dan Pengabdian Masyarakat, Universitas Terbuka. Jurnal ini memuat artikel yang ditulis berdasarkan hasil penelitian dan analisis konseptual mencakup berbagai dimensi pendidikan, seperti kurikulum, pembelajaran, evaluasi, manajemen, kualitas ...