Jurnal Ilmiah komunikasi
Vol 15 No 01 (2023): Jurnal Ilmiah Komunikasi Vol. 15 No. 01 Maret 2023

Komunikasi Secara Virtual Para Pemain MMORPG Ragnarok X: Next Generation

Yuli Purnamasari (Universitas Bunda Mulia)
Yuni Clara (Universitas Bunda Mulia)
Lady Yesisca (Universitas Bunda Mulia)
Frans Immanuel (Universitas Bunda Mulia)
Muhamad Isnaini (Universitas Bunda Mulia)



Article Info

Publish Date
05 Apr 2023

Abstract

Virtual communication that occurs between Ragnarok X: Next Generation game players occurs when they are members of a guild. The diversity of cultures and social structures creates many communication gaps between players. This study aims to determine the process of virtual communication that occurs between different ROX players. This research uses the methodvirtual ethnography with a qualitative approach in reaching the world of online game players. The players communicate via WhatsApp and the Discord application, but the players don't talk about the technicalities of the game, they discuss things outside the game so there's no dispute. ROX players do not experience deindividuation such as loss of self-awareness, self-change where players distance themselves from the group. It can be concluded that not all online games have a bad impact on individuals depending on the individual's response to playing these online games. The suggestion from this research is that online game players don't experience deindividuation, they can focus ongame however, when in the real world the player becomes himself, not a character in the online game.

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Journal Info

Abbrev

jikom1

Publisher

Subject

Education Languange, Linguistic, Communication & Media

Description

Jurnal Ilmiah Komunikasi Indonesia Maju menerima semua artikel ilmiah atau manuskrip yang berhubungan dengan ilmu komunikasi, broadcasting, periklanan, dan semua ranah keilmuan yang erat kaitannya dengan ilmu ...