Sisforma: Journal of Information Systems
Vol 1, No 1 (2014)

IMPACT ANALYSIS OF THE CAPABILITY ON STRATEGY VIA OTHELLO GAME

Novaryan, Jeremy Albert ( Department of Information System Soegijapranata Catholic University, Semarang, Indonesia)
Ch., T. Brenda ( Department of Information System Soegijapranata Catholic University, Semarang, Indonesia)



Article Info

Publish Date
31 Oct 2014

Abstract

Othello is a game that is already antiquated, but the game is still played by many people. Othello game is played by 2 people. If you want to win over the opponent, you must have a good strategy so that all the pieces on the board into the color of the chip.Each player would continue to seek a new strategy to make the pieces multiply. Under these conditions, will result in job terstimulasinya brain to strategize. This of course has an impact on the development of creativity in the organizations strategy.This study was conducted to prove that the game Othello is able to train its player in developing strategies. The results showed that in the Othello game, players are able to train level strategy if he plays continuously. Automatically, playing the game of Othello can stimulate the brain so as to improve the ability to strategize. Keyword— Strategic, thinking, critical thinking, tactic

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Journal Info

Abbrev

sisforma

Publisher

Subject

Computer Science & IT Education Engineering Library & Information Science

Description

SISFORMA journal published by the Information Systems Studies Program Faculty of Computer Science Soegiapranata Semarang. to accommodate the scientific writings of the ideas or studies related to information systems. Scope journal Sisforma: Topics that will be published in the journal SISFORMA ...