Student Scientific Creativity Journal
Vol. 1 No. 3 (2023): Mei : Student Scientific Creativity Journal

Pemanfaatan Teknologi Dan Desain Untuk Pengembangan Referensi Pembelajaran Nirmana Trimatra Untuk Peningkatan Kompetensi Mahasiswa (Studi Kasus Mahasiswa Prodi Sendratasik UPR)

Muh Andis Hidayatullah (Unknown)
Nawung Asmoro Girindraswari (Unknown)
Utari Yolla Sundari (Unknown)



Article Info

Publish Date
11 May 2023

Abstract

The ability to understand and utilize technology, especially for learning media, is very supportive in learning more creative Tridimensional designs. Information Technology is a method that should be used in the learning process, it is hoped that it will optimize the learning of fine arts in the Sendratasik study program. The purpose of this research is to develop references for learning the three-dimensional nirmana and increase the competence of students in the Sendratasik Study Program at the University of Palangka Raya in learning fine arts, namely the tri-dimensional nirmana. In this study used the Research and Development (R&D) method. The Research and Development stage is the development of learning references by making tridimensional nirmana infographics using the Canva application. Until a nirmana infographic design is produced. Then the Development stage is continued by presenting the results of the infographic design through a workshop to determine the level of student understanding of the three-dimensional nirmana learning references.

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Journal Info

Abbrev

sscj

Publisher

Subject

Arts Decision Sciences, Operations Research & Management Economics, Econometrics & Finance Education Languange, Linguistic, Communication & Media Social Sciences

Description

1. Ilmu Sosial 2. Ilmu Ekonomi 3. Akuntansi 4. Manajemen 5. Kebudayaan 6. Pendidikan 7. Sejarah 8. Pariwisata 9. Gender 10. Humaniora 11. Seni Budaya 12. Linguistik 13. Sastra 14. Filsafat 15. Studi Agama 16. Studi Media dan Komunikasi 17. Berbagai bidang penelitian yang ...