Jurnal Ilmu Pendidikan (SOKO GURU)
Vol. 1 No. 1 (2021): April: Jurnal Ilmu Pendidikan

Kajian Literatur : Gamifikasi di Pendidikan Dasar

Rosina Zahara (Unknown)
Gihari Eko Prasetyo (Unknown)
Dwi Mirza Yanti (Unknown)



Article Info

Publish Date
30 Apr 2021

Abstract

Gamification, which refers to the use of game elements and mechanics in non-gaming contexts, has become an interesting research topic in education. The researcher presents a literature review on the use of gamification in education with the aim of investigating the impacts, benefits, challenges, and trends associated with the application of gamification in an educational context. This literature review identifies several significant advantages of implementing gamification in education. Recent trends in the literature review on gamification in education include the use of new technologies, such as artificial intelligence, virtual reality, and augmented reality. In addition, research has also shown that the integration of gamification with traditional curricula can improve understanding and retention of subject matter. In order to maximize the benefits of gamification in education, this literature review recommends the importance of developing solid pedagogy, collaboration between teachers and game designers, and student participation in the gamification design process. More research is needed to understand more deeply the long-term effects of using gamification in education as well as the best strategies to address the challenges associated with its implementation.

Copyrights © 2021






Journal Info

Abbrev

sokoguru

Publisher

Subject

Education Social Sciences Other

Description

Jurnal Ilmu Pendidikan (SOKO GURU) mewadahi artikel karya ilmiah hasil penelitian para dosen, praktisi akademik, guru dan mahasiswa untuk meningkatkan kualitas pendidikan. Ruang lingkup jurnal ini adalah semua penelitian yang berhubungan dengan pendidikan. Jurnal ini diterbitkan 3 (tiga) kali dalam ...