Indonesian Journal of Education Research (IJoER)
Vol. 4 No. 3 (2023): June

Improving Fun Learning in Science Subjects by Using Monopoly Game Media

Abdul Latief (SD Negeri 13/1 Muara Bulian)
Niki Novalia (Universitas Jambi)



Article Info

Publish Date
20 Jun 2023

Abstract

Purpose of the study: To find out the increase in fun learning in science subjects using monopoly game media in class IV SD Negeri 13/1 Muara Bulian. Methodology: This research method is classroom action research. In this study there were three cycles, in one cycle carrying out two meetings. There are four procedures of this study, namely planning, implementation, observation and reflection. Main Findings: The results of this study are that the use of monopoly games can increase fun learning in Science class IV SD Negeri 13/1 Muara Bulian. The monopoly game used in science learning is different from the monopoly game in general, namely giving quizzes in the form of questions from the material students have studied. It makes students relax, students' attention is devoted, enthusiastic, happy, high concentration and safe when learning takes place. Novelty/Originality of this study: Increase knowledge about the use of monopoly game media as a learning medium to increase fun learning.

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Journal Info

Abbrev

IJoER

Publisher

Subject

Education Languange, Linguistic, Communication & Media Mathematics Social Sciences Other

Description

Indonesian Journal of Education Research (IJoER) is a scientific journal published by Cahaya Ilmu Cendekia Publisher. The IJoER aims to provide a forum for scholarly understanding of the field of education and plays an important role in promoting the process that accumulated knowledge, values, and ...