TEFLICS
Vol. 1 No. 2 (2021): TEFLICS

USING QUIZIZZ GAME TO IMPROVE STUDENT’S VOCABULARY MASTERY IN GRADE VIII C AT MTs IBNU ROSYAD

Nila Komalasari (Universitas Hasyim Asy’ari Tebuireng Jombang, Indonesia)
Mukminatus Zuhriyah (Universitas Hasyim Asy’ari Tebuireng Jombang, Indonesia)



Article Info

Publish Date
31 Dec 2021

Abstract

The Covid-19 pandemic situation made the government announce the use of e-learning. With this policy, teachers are expected to apply interesting media to be studied. This research aimed to find out whether or not Quizizz Game could improve students’ vocabulary mastery and the supporting and inhibiting factors of the success of Quizizz Game implementation. It was a collaborative Classroom Action Research (CAR). The subject of this research was grade VIII-C of MTs Ibnu Rosyad in the academic year of 2020/2021 which consisted of 20 students. This research was conducted in two cycles which each consists of planning, acting, observing, and reflecting. The data were gathered through qualitative and quantitative data. The results of this research showed that there was improvement from cycle 1 to cycle 2. It can be seen from the mean score of pre-test were 53, the mean score of post-test 1 was 69 and the mean score of post-test 2 was 84. The students' attention and motivation also helped use of Quizizz. But, limited school facilities and wifi become the obstruction

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Journal Info

Abbrev

TEFLIC

Publisher

Subject

Arts Humanities Education Languange, Linguistic, Communication & Media

Description

TEFLICS is a peer-reviewed journal and open-access journal in English language education, literature, and linguistics studies. The aim is to publish research-based articles having a depth discussion of the theories and practices of English language education, literature, and linguistics studies. ...