Conference on Management, Business, Innovation, Education and Social Sciences (CoMBInES)
Vol 2 No 1 (2022): The 2nd Conference on Management, Business, Innovation, Education and Social Scie

DESIGN AND DEVELOPMENT OF IN-GAME CURRENCY E-MARKETPLACE USING LARAVEL FRAMEWORK WITH EXTREME PROGRAMMING METHOD

Daniel Apdianto Herman (Universitas Internasional Batam)
Andy Kho (Universitas Internasional Batam)



Article Info

Publish Date
13 Apr 2022

Abstract

In-game currency can be used to purchase various in-game items, especially in online games. In addition, in-game currency is also widely traded by players in certain online games. This eventually causes the potential for scam in buying and selling in-game currency to increase. This happened because there is no place that can be used by players to do transactions safely. The purpose of this research is to design and develop an e-marketplace for in-game currency using the Extreme Programming method which consists of planning, design, coding, and testing stages. This in-game currency e-marketplace application will be developed using the Laravel framework, which is one of the open-source PHP frameworks. The result of this research is an e-marketplace application that can be used by in-game currency buyers or sellers to do buying and selling easily and safely. With this e-marketplace, buying and selling in-game currency transactions will be easier, faster, and also scam-free.

Copyrights © 2022






Journal Info

Abbrev

combines

Publisher

Subject

Aerospace Engineering Arts Social Sciences Other

Description

Conference on Management, Business, Innovation, Education and Social Sciences (CoMBInES) Conducting a research is one of the implementations of Three Pillars of Higher Education that has a crucial role for the development of science, technology, and arts as well as for the improvement of the welfare ...