JPPM (JURNAL PENELITIAN DAN PEMBELAJARAN MATEMATIKA)
Vol 16, No 2 (2023): JPPM (Jurnal Penelitian dan Pembelajaran Matematika) Volume 16 Nomor 2 Agustus

PRODUK INTELEKTUAL KAMPUS BOARD GAME LABIRIN MATEMATIKA: RAGAM MODEL DAN POTENSI PENGGUNANYA

Fathurrohman, Maman (Pusat Unggulan Ipteks (PUI) Desain dan Pengembangan Media Pendidikan Universitas Sultan Ageng Tirtayasa)
Pamungkas, Aan Subhan (Universitas Sultan Ageng Tirtayasa)
Satyanegara, Diqbal (Universitas Sultan Ageng Tirtayasa)
Putra, Deni Dwi (Universitas Sultan Ageng Tirtayasa)
Lesmana, Rian (Universitas Sultan Ageng Tirtayasa)
Jannah, Fitri Miftakhul (Universitas Sultan Ageng Tirtayasa)
Rucheni, Rucheni (Universitas Sultan Ageng Tirtayasa)
Khoirunisa, Salsa Nashiroh (Universitas Sultan Ageng Tirtayasa)
Gemilang, Adip Putra (Universitas Sultan Ageng Tirtayasa)



Article Info

Publish Date
25 Aug 2023

Abstract

Universitas Sultan Ageng Tirtayasa has a campus intellectual product based on a patent called Labirin; the mathematical board game. The availability of these products enables the development of knowledge-based economy as Campus Intellectual Product. The availability of printed and digital products of the game will enable the commercialization for use by many people. The potential product range and its users are described in this article.  Keywords: Patent, Mathematical board game, Intellectual product, Users, Schools

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Journal Info

Abbrev

JPPM

Publisher

Subject

Mathematics

Description

The Journal invites original research articles and not simultaneously submitted to another journal or conference. The whole spectrum of research in mathematics education are welcome, which includes, but is not limited to the following topics: Design/Development Research in Mathematics Education ...