Indonesian Journal of Islamic Studies
Vol 12 No 2 (2024): May

Enhancing Student Activity through Learning Gamification: A Quantitative Analysis

Lily Alamanda (Universitas Muhammadiyah Sidoarjo)
Najih Anwar (Universitas Muhammadiyah Sidoarjo)



Article Info

Publish Date
25 Sep 2023

Abstract

This study investigates the impact of learning gamification on student activity and explores the strength of their correlation. Employing a Pre-Experimental One-Shoot Case Study design, both quantitative and qualitative data were collected and analyzed using the SPSS application (version 19.0). The Pearson product moment correlation test and simple linear regression test were applied to validate the data. The research encompassed 126 students from MI Muhammadiyah 2 Kedungbanteng, with a sample size of 17 students. The findings revealed a significant influence of learning gamification on student activity, supported by a strong correlation of 0.924. This study underscores the potential of gamification in enhancing student engagement and offers valuable insights for educators seeking to optimize learning experiences. Highlight: This study explores the impact of learning gamification on student activity and assesses the strength of their relationship. Both quantitative and qualitative data were collected and analyzed using SPSS, employing correlation and regression tests for validation. The findings highlight a significant positive influence of learning gamification on student engagement, with a strong correlation coefficient of 0.924. This emphasizes the potential of gamified approaches in optimizing educational experiences. Keyword: Learning Gamification, Student Activity, Correlation, Educational Enhancement, Optimization Insights

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Journal Info

Abbrev

ijis

Publisher

Subject

Religion Humanities

Description

IJIS publishes research articles in the field of “Islamic Studies” with the following scope : Islamic Studies Methods. Teaching Material ...