SPACEPRO
Volume 1 Nomor 1, Mei 2023

Perancangan Iklan Layanan Masyarakat Untuk Mengurangi Kecanduan Game Pada Pelajar SMP

Rajab, Junaidi (Unknown)
Budiwaspada, Agung Eko (Unknown)
Minawati, Rosta (Unknown)



Article Info

Publish Date
27 Jun 2023

Abstract

Abstract The influence of the game is so great for Junior High School students, in which games can create addiction for them. As a result, they cannot manage their time well, skip their classes, and oftenly disturbed while studying because they constantly think about games on and on. The main cause is likely because of the psychology of junior high school students that still cannot control what they want wisely. As a result, their performance in studying will certainly decrease, which is resulted in their failure in academics. If this phenomena continues, it will surely impact their future in negative way. Therefore, it is necessary for the media to help junior high school students to be aware about the importance of managing their time, as well as giving the understanding that play games is not bad but they should know the boundary. Keywords: Public Service Ads, Games, Junior High School Students.

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Journal Info

Abbrev

SPDJ

Publisher

Subject

Arts

Description

SPACEPRO: Product Design Journal (E-ISSN 3026-1260) is an academic journal published by Department of Product Design, Faculty of Arts dan Design, Institut Seni Indonesia Padangpanjang twice a year. This journal publishes original articles with focuses on the results of studies in the field of ...