JP2M (Jurnal Pendidikan dan Pembelajaran Matematika)
Vol 9, No 2 (2023)

PENGARUH GAME NUMERASI (GANU) MENGGUNAKAN PENDEKATAN STEAM TERHADAP KEMAMPUAN NUMERASI ANAK USIA 5-6 TAHUN

Fauziyah, Cicik (Unknown)
Rakhmawati, Nur Ika Sari (Unknown)



Article Info

Publish Date
14 Sep 2023

Abstract

The purpose of this research is to examine the effect of the Numeracy Game (GANU) using the STEAM approach on the numeracy skills of children aged 5-6 years old. This research method employs a quantitative research design with a quasi-experimental design known as the nonequivalent control group design. The subjects of this study consist of 40 children from 2 kindergartens in Sukolilo District, Surabaya. Data was collected through non-participant observation techniques. The data analysis in this study utilized independent t-test. The research findings indicate that the Numeracy Game (GANU) learning with the STEAM approach yielded a sig. value of 0.000 or (2-tailed) 0.05, which means that the null hypothesis  is rejected, and the alternative hypothesis is accepted. Therefore, it can be concluded that there is an influence of the STEAM approach using the Numeracy Game (GANU) in enhancing the numeracy skills of children aged 5-6 years old. 

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Journal Info

Abbrev

jp2m

Publisher

Subject

Mathematics

Description

JP2M is stands for Jurnal Pendidikan dan Pembelajaran Matematika. JP2M is a high quality open access peer reviewed research journal that is published by Mathematics Education Department of STKIP PGRI Tulungagung. JP2M disseminates new research results in all areas of mathematics, mathematics ...