JP2M (Jurnal Pendidikan dan Pembelajaran Matematika)
Vol 9, No 2 (2023)

PENGEMBANGAN GAME INTERAKTIF MENGGUNAKAN PLATFORM WORDWALL.NET SEBAGAI ALAT EVALUASI HASIL BELAJAR MATERI PECAHAN KELAS IV

Filahanasari, Eka (Unknown)
Wahyuni, Rahmi Juwita (Unknown)
Efendi, Raimon (Unknown)



Article Info

Publish Date
14 Sep 2023

Abstract

This study aims to develop interactive games as an evaluation tool to be a solution to this problem. This study uses the ADDIE development model with its stages namely analysis, design, development, implementation and evaluation.  From the results of the study it was found that the game developed was very valid with a final percentage of 84.3% which was assessed by 3 expert validators namely media, material and language experts. Assessment of product practicality using a student response questionnaire with a percentage result of 97.5% and a teacher response questionnaire with a percentage result of 97,9% is categorized as very practical. Furthermore, the effectiveness obtained from the student perception questionnaire on the game obtained the final percentage of 95.5% categorized as very effective and the level of agreement with the category strongly agreed on each aspect of the assessment.

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Journal Info

Abbrev

jp2m

Publisher

Subject

Mathematics

Description

JP2M is stands for Jurnal Pendidikan dan Pembelajaran Matematika. JP2M is a high quality open access peer reviewed research journal that is published by Mathematics Education Department of STKIP PGRI Tulungagung. JP2M disseminates new research results in all areas of mathematics, mathematics ...